ledbanner-shaders/blobs.glsl
2018-05-19 17:23:49 +02:00

64 lines
1.7 KiB
GLSL

// By @paulofalcao
//
// Blobs
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
float makePoint(float x,float y,float fx,float fy,float sx,float sy,float t){
float xx=x+tan(t*fx)*sx;
float yy=y+sin(t*fy)*sy;
return 1.0/sqrt(xx*xx+yy*yy);
}
void main( void ) {
vec2 p=(gl_FragCoord.xy/resolution.x)*2.0-vec2(1.0,resolution.y/resolution.x);
p=p*2.0;
float x=p.x;
float y=p.y;
float a=
makePoint(x,y,3.3,2.9,0.3,0.3,time);
a=a+makePoint(x,y,1.9,2.0,0.4,0.4,time);
a=a+makePoint(x,y,0.8,0.7,0.4,0.5,time);
a=a+makePoint(x,y,2.3,0.1,0.6,0.3,time);
a=a+makePoint(x,y,0.8,1.7,0.5,0.4,time);
a=a+makePoint(x,y,0.3,1.0,0.4,0.4,time);
a=a+makePoint(x,y,1.4,1.7,0.4,0.5,time);
a=a+makePoint(x,y,1.3,2.1,0.6,0.3,time);
a=a+makePoint(x,y,1.8,1.7,0.5,0.4,time);
float b=
makePoint(x,y,1.2,1.9,0.3,0.3,time);
b=b+makePoint(x,y,0.7,2.7,0.4,0.4,time);
b=b+makePoint(x,y,1.4,0.6,0.4,0.5,time);
b=b+makePoint(x,y,2.6,0.9,0.6,0.3,time);
b=b+makePoint(x,y,0.7,1.4,0.5,0.4,time);
b=b+makePoint(x,y,0.7,1.7,0.4,0.4,time);
b=b+makePoint(x,y,0.8,0.5,0.4,0.5,time);
b=b+makePoint(x,y,1.4,0.7,0.6,0.3,time);
b=b+makePoint(x,y,0.7,1.3,0.5,0.4,time);
float c=
makePoint(x,y,3.7,0.3,0.3,0.3,time);
c=c+makePoint(x,y,1.9,1.3,0.4,0.4,time);
c=c+makePoint(x,y,0.8,0.9,0.4,0.5,time);
c=c+makePoint(x,y,1.2,1.7,0.6,0.3,time);
c=c+makePoint(x,y,0.3,0.6,0.5,0.4,time);
c=c+makePoint(x,y,0.3,0.3,0.4,0.4,time);
c=c+makePoint(x,y,1.4,0.8,0.4,0.5,time);
c=c+makePoint(x,y,0.2,0.6,0.6,0.3,time);
c=c+makePoint(x,y,1.3,0.5,0.5,0.4,time);
vec3 d=vec3(a,b,c)/32.0;
gl_FragColor = vec4(d.x,d.y,d.z,1.0);
}