// By @paulofalcao // // Blobs #ifdef GL_ES precision highp float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; float makePoint(float x,float y,float fx,float fy,float sx,float sy,float t){ float xx=x+tan(t*fx)*sx; float yy=y+sin(t*fy)*sy; return 1.0/sqrt(xx*xx+yy*yy); } void main( void ) { vec2 p=(gl_FragCoord.xy/resolution.x)*2.0-vec2(1.0,resolution.y/resolution.x); p=p*2.0; float x=p.x; float y=p.y; float a= makePoint(x,y,3.3,2.9,0.3,0.3,time); a=a+makePoint(x,y,1.9,2.0,0.4,0.4,time); a=a+makePoint(x,y,0.8,0.7,0.4,0.5,time); a=a+makePoint(x,y,2.3,0.1,0.6,0.3,time); a=a+makePoint(x,y,0.8,1.7,0.5,0.4,time); a=a+makePoint(x,y,0.3,1.0,0.4,0.4,time); a=a+makePoint(x,y,1.4,1.7,0.4,0.5,time); a=a+makePoint(x,y,1.3,2.1,0.6,0.3,time); a=a+makePoint(x,y,1.8,1.7,0.5,0.4,time); float b= makePoint(x,y,1.2,1.9,0.3,0.3,time); b=b+makePoint(x,y,0.7,2.7,0.4,0.4,time); b=b+makePoint(x,y,1.4,0.6,0.4,0.5,time); b=b+makePoint(x,y,2.6,0.9,0.6,0.3,time); b=b+makePoint(x,y,0.7,1.4,0.5,0.4,time); b=b+makePoint(x,y,0.7,1.7,0.4,0.4,time); b=b+makePoint(x,y,0.8,0.5,0.4,0.5,time); b=b+makePoint(x,y,1.4,0.7,0.6,0.3,time); b=b+makePoint(x,y,0.7,1.3,0.5,0.4,time); float c= makePoint(x,y,3.7,0.3,0.3,0.3,time); c=c+makePoint(x,y,1.9,1.3,0.4,0.4,time); c=c+makePoint(x,y,0.8,0.9,0.4,0.5,time); c=c+makePoint(x,y,1.2,1.7,0.6,0.3,time); c=c+makePoint(x,y,0.3,0.6,0.5,0.4,time); c=c+makePoint(x,y,0.3,0.3,0.4,0.4,time); c=c+makePoint(x,y,1.4,0.8,0.4,0.5,time); c=c+makePoint(x,y,0.2,0.6,0.6,0.3,time); c=c+makePoint(x,y,1.3,0.5,0.5,0.4,time); vec3 d=vec3(a,b,c)/32.0; gl_FragColor = vec4(d.x,d.y,d.z,1.0); }