ledbanner-shaders/creation-by-silexars.glsl
2018-05-19 14:59:10 +02:00

22 lines
468 B
GLSL

// http://www.pouet.net/prod.php?which=57245
#define t iTime
#define r vec2(max(iResolution.x, iResolution.y))
void mainImage( out vec4 fragColor, in vec2 fragCoord ){
vec3 c;
float l,z=t;
for(int i=0;i<3;i++) {
vec2 uv,p=fragCoord.xy/r;
uv=p;
p-=vec2(.5, 0.05);
p.x*=r.x/r.y;
z+=.07;
l=length(p);
uv+=p/l*(sin(z)+1.)*abs(sin(l*9.-z*2.));
c[i]=.01/length(abs(mod(uv,1.)-.5));
}
fragColor=vec4(c/l,t);
}
// https://www.shadertoy.com/view/XsXXDn