ledbanner-shaders/minecraft.glsl
2018-05-19 15:56:35 +02:00

26 lines
619 B
GLSL

// extra changes by @xprogram
#ifdef GL_ES
precision mediump float;
#endif
uniform float time;
uniform vec2 resolution;
void main( void ) {
vec3 d = normalize(vec3((gl_FragCoord.xy - resolution.xy * .5) / resolution.x, .5));
vec3 p, c, f, g=d, o, y=vec3(1.0,3.0,0.0);
o.y = 1.2*cos((o.x=0.3)*(o.z=time * 10.0));
o.x -= sin(time) + 3.0;
for( float i=.0; i<11.; i+=.05 ) {
f = fract(c = o += d*i*.05);
p = floor( c )*.4;
if( cos(p.z) + sin(p.x) > ++p.y ) {
g = (f.y-.04*cos((c.x+c.z)*10.)>.7?y:f.x*y.yxz) / i;
break;
}
}
gl_FragColor = vec4(g,1.0);
}