// https://www.shadertoy.com/view/MdXSzS // The Big Bang - just a small explosion somewhere in a massive Galaxy of Universes. // Outside of this there's a massive galaxy of 'Galaxy of Universes'... etc etc. :D // To fake a perspective it takes advantage of the screen being wider than it is tall. void mainImage( out vec4 fragColor, in vec2 fragCoord ) { vec2 uv = (fragCoord.xy / iResolution.xy) - .5; // uv *= iResolution.xy; float t = iTime * .1 + ((.25 + .05 * sin(iTime * .1))/(length(uv.xy) + .07)) * 2.2; float si = sin(t); float co = cos(t); mat2 ma = mat2(co, si, -si, co); float v1, v2, v3; v1 = v2 = v3 = 0.0; float s = 0.0; for (int i = 0; i < 90; i++) { vec3 p = s * vec3(uv, 0.0); p.xy *= ma; p += vec3(.22, .3, s - 1.5 - sin(iTime * .13) * .1); for (int i = 0; i < 8; i++) p = abs(p) / dot(p,p) - 0.659; v1 += dot(p,p) * .0015 * (1.8 + sin(length(uv.xy * 13.0) + .5 - iTime * .2)); v2 += dot(p,p) * .0013 * (1.5 + sin(length(uv.xy * 14.5) + 1.2 - iTime * .3)); v3 += length(p.xy*10.) * .0003; s += .035; } float len = length(uv); v1 *= smoothstep(.7, .0, len); v2 *= smoothstep(.5, .0, len); v3 *= smoothstep(.9, .0, len); vec3 col = vec3( v3 * (1.5 + sin(iTime * .2) * .4), (v1 + v3) * .3, v2) + smoothstep(0.2, .0, len) * .85 + smoothstep(.0, .6, v3) * .3; fragColor=vec4(min(pow(abs(col), vec3(1.2)), 1.0), 1.0); }