Add wavey.glsl
This commit is contained in:
parent
23ee239543
commit
b91c483b61
1 changed files with 29 additions and 0 deletions
29
wavey.glsl
Normal file
29
wavey.glsl
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform vec2 resolution;
|
||||
uniform float time;
|
||||
|
||||
void main() {
|
||||
vec2 uPos = ( gl_FragCoord.xy / resolution.xy );//normalize wrt y axis
|
||||
//suPos -= vec2((resolution.x/resolution.y)/2.0, 0.0);//shift origin to center
|
||||
|
||||
uPos.x -= 1.0;
|
||||
uPos.y -= 0.5;
|
||||
|
||||
vec3 color = vec3(0.0);
|
||||
float vertColor = 0.0;
|
||||
for( float i = 0.0; i < 15.0; ++i )
|
||||
{
|
||||
float t = time * (0.9);
|
||||
|
||||
uPos.y += sin( uPos.x*i + t+i/2.0 ) * 0.1;
|
||||
float fTemp = abs(1.0 / uPos.y / 100.0);
|
||||
vertColor += fTemp;
|
||||
color += vec3( fTemp*(10.0-i)/10.0, fTemp*i/10.0, pow(fTemp,1.5)*1.5 );
|
||||
}
|
||||
|
||||
vec4 color_final = vec4(color, 1.0);
|
||||
gl_FragColor = color_final;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue