From 99c660cccddc25be53967b18f0b75afac01679d8 Mon Sep 17 00:00:00 2001 From: polyfloyd Date: Wed, 2 Jan 2019 17:15:12 +0100 Subject: [PATCH] Remove spasm.glsl --- spasm.glsl | 49 ------------------------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 spasm.glsl diff --git a/spasm.glsl b/spasm.glsl deleted file mode 100644 index d6a7b2d..0000000 --- a/spasm.glsl +++ /dev/null @@ -1,49 +0,0 @@ -//by @Flexi23, @DanielPettersso, @mrdoob - -#ifdef GL_ES -precision highp float; -#endif -#define pi2_inv 0.159154943091895335768883763372 -uniform float time; -uniform vec2 resolution; -//uniform vec2 mouse; - -// extra changes by @xprogram & @Harley - -float border(vec2 uv, float thickness){ - uv = fract(uv - vec2(0.5)); - uv = min(uv, vec2(1.)-uv)*2.; - return clamp(max(uv.x,uv.y)-1.+thickness,0.,1.)/thickness; -} - -// complex multiplication -vec2 mul(vec2 a, vec2 b){ - return vec2( a.x*b.x - a.y*b.y, a.x*b.y + a.y*b.x); -} - -vec2 div(vec2 numerator, vec2 denominator){ - return vec2( numerator.x*denominator.x + numerator.y*denominator.y, - numerator.y*denominator.x - numerator.x*denominator.y)/ - vec2(denominator.x*denominator.x + denominator.y*denominator.y); -} - -vec2 spiralzoom(vec2 domain, vec2 center, float n, float spiral_factor, float zoom_factor, vec2 pos){ - vec2 uv = domain - center * 1.0; - float d = length(uv); - return vec2( atan(uv.y, uv.x)*n*pi2_inv + log(d)*spiral_factor*cos(time), -log(d)*zoom_factor) + pos; -} - -void main( void ) { - vec2 uv = gl_FragCoord.xy / max(resolution.x, resolution.y); - - vec2 p1 = vec2(0.25+cos(time*.9)*0.1, 0.3-tan(time*.5)*cos(time)); - vec2 p2 = vec2(0.75+tan(time)*.1, 0.7-cos(time)*.5); - - vec2 moebius = div(uv-p2, uv-p1); - - vec2 spiral_uv = spiralzoom(moebius,vec2(-0.2),1.,1.6,1.8,-vec2(0.5,0.5)*time*.6); - vec2 spiral_uv2 = spiralzoom(moebius,vec2(-0.2),1.,1.6,1.8,-vec2(0.5,0.5)*time*.9); - vec2 spiral_uv3 = spiralzoom(moebius,vec2(-0.2),1.,1.6,1.8,-vec2(0.5,0.5)*time*.7); - gl_FragColor = vec4(border(spiral_uv,0.3), border(spiral_uv2,0.1) ,border(spiral_uv3,0.9),1.); - -}