diff --git a/thingy.glsl b/thingy.glsl new file mode 100644 index 0000000..7a5755a --- /dev/null +++ b/thingy.glsl @@ -0,0 +1,33 @@ +#ifdef GL_ES +precision mediump float; +#extension GL_OES_standard_derivatives : enable +#endif + +uniform float time; +uniform vec2 mouse; +uniform vec2 resolution; + +void main( void ) { + vec2 p = 2.0*( gl_FragCoord.xy / resolution.xy ) -1.0; + p.x *= resolution.x/resolution.y; + vec3 col = vec3(0); + + float ang = time*0.1; + //p = vec2(p.x*cos(ang)-p.y*sin(ang),p.x*sin(ang)+p.y*cos(ang)); + vec2 op = p;//*sin(time*0.1); + for (int i = 0; i < 100; i++) { + + p = op; + p.x = mod(p.x+2.0+0.25*time, 4.0)-2.0; + p.y = -abs(p.y)+0.8; + float k = float(i)+time*10.0; + float d = abs(p.y+0.5*smoothstep(0.0,1.0,p.x-mouse.x*0.0+0.0)-0.5*smoothstep(0.0,1.0,p.x+2.0)); + col += vec3(sin(k),sin(k+2.0),sin(k+3.0))*6.0/(1.0+300.0*d)/(1.0+0.05*float(i)); + //if (d < 0.005) col += vec3(1)/(1.0+0.3*float(i)); + op *= 1.05; + float ang = 0.05; + op = vec2(op.x*cos(ang)-op.y*sin(ang),op.x*sin(ang)+op.y*cos(ang)); + } + col *= 0.3; + gl_FragColor = vec4(col, 1.0); +}