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Add verify/reset EEPROM code
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5
reset_eeprom/.gitignore
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reset_eeprom/.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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reset_eeprom/.vscode/extensions.json
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reset_eeprom/.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
reset_eeprom/include/README
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reset_eeprom/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
reset_eeprom/lib/README
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reset_eeprom/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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18
reset_eeprom/platformio.ini
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reset_eeprom/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328new
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framework = arduino
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lib_deps =
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monitor_speed = 115200
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78
reset_eeprom/src/main.cpp
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reset_eeprom/src/main.cpp
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/*
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* EEPROM Clear
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*
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* Sets all of the bytes of the EEPROM to 0.
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* Please see eeprom_iteration for a more in depth
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* look at how to traverse the EEPROM.
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*
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* This example code is in the public domain.
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*/
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#include "Arduino.h"
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//#include <EEPROM.h>
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#include "Wire.h"
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#define EEPROMDEVICEADDRESS 0x50
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#define EEPROMSIZE 2048
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void writeEEPROM(unsigned int eeaddress, byte data )
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{
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Wire.beginTransmission(EEPROMDEVICEADDRESS);
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Wire.write((int)(eeaddress >> 8)); // MSB
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Wire.write((int)(eeaddress & 0xFF)); // LSB
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Wire.write(data);
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Wire.endTransmission();
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delay(5);
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}
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byte readEEPROM(unsigned int eeaddress )
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{
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byte rdata = 0xFF;
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Wire.beginTransmission(EEPROMDEVICEADDRESS);
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Wire.write((int)(eeaddress >> 8)); // MSB
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Wire.write((int)(eeaddress & 0xFF)); // LSB
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Wire.endTransmission();
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Wire.requestFrom(EEPROMDEVICEADDRESS,1);
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if (Wire.available()) rdata = Wire.read();
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return rdata;
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}
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void setup() {
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// initialize the LED pin as an output.
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pinMode(13, OUTPUT);
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Serial.begin(115200);
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/***
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Iterate through each byte of the EEPROM storage.
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Larger AVR processors have larger EEPROM sizes, E.g:
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- Arduino Duemilanove: 512 B EEPROM storage.
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- Arduino Uno: 1 kB EEPROM storage.
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- Arduino Mega: 4 kB EEPROM storage.
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Rather than hard-coding the length, you should use the pre-provided length function.
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This will make your code portable to all AVR processors.
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***/
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delay(1000);
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Serial.println("BEGIN");
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for (int i = 0 ; i < EEPROMSIZE ; i++) {
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// writeEEPROM(i, 0xFF);
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Serial.print(readEEPROM(i),HEX);
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}
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// turn the LED on when we're done
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digitalWrite(13, HIGH);
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Serial.println("");
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Serial.println("END");
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}
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void loop() {
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/** Empty loop. **/
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}
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11
reset_eeprom/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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