added: cache audio samples in the jack client until they're retrieved by the render thread
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2 changed files with 18 additions and 15 deletions
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@ -61,7 +61,6 @@ class CJackClient
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CCondition m_condition;
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float* m_buf;
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unsigned int m_bufsize;
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bool m_bufupdated;
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SRC_STATE* m_srcstate;
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int m_outsamples;
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