added: cache audio samples in the jack client until they're retrieved by the render thread

This commit is contained in:
Bob 2012-11-09 20:44:11 +01:00
parent 212eb0ae85
commit e7f62224b8
2 changed files with 18 additions and 15 deletions

View file

@ -61,7 +61,6 @@ class CJackClient
CCondition m_condition;
float* m_buf;
unsigned int m_bufsize;
bool m_bufupdated;
SRC_STATE* m_srcstate;
int m_outsamples;